This is halirous, especially when the colnol was laughing and when snake farted and the guard finally heard it XD
Man THIS IS ALSOME!!
THIS IS FUNNY!!!,me and my brother couldn't stop laughing,man NAVI and LINK IS HILLARIOUS,U NEEEED TO MAKE 3, link u dumbshit hahahahahaha XD
Yeah~! I finally beat Zealotus at level 3~ Finally~ Haha~ ^^
This game is amazing~ I love the music and the game play is very well~ Running through the entire game at level 2 really puts your evasion skills to the test but it's really fun~ I love this game, done well~ I can't wait for the full thing to come out~ Good job~! >w<b
I have finally re-found it and finished it~ After returning to it after all these years~ >w< The final battle was alittle struggle. Even though the amounts of "random" (or every two second-) encounter was just somewhat of a drag, it was pretty crucial for the final battle (I fought every single battle and the final battle was still alittle of a struggle to get through, but I did so in one shot using all the money I collected through the whole game to get lrg. Magic Potions and a few Awesome Blooms. So, I am 100% sure if you flee random encounters or try to avoid them, you do not have any chance at finishing the final boss). But, if you fight every single random encounter, you can go through the whole game in one shot without worrying too much. It just takes time~ ;)
I love this game back when I first played but couldn't finish the final boss years back and I still love this game~ Overall, even though it's been awhile, this is still a pretty good game with a huge potential in a beautiful story as well as a very well flash based RPG system~ I would really love to see a series because the story set up, overall environment and characters are really well.
I love the character arts such as Crudus, she and they are really well drawn~ On the other hand, alittle more variation to the stage art would help out~ The overhead view works perfectly. In all, even though once again, I know it's been awhile, I hope this story continues because it's already has a wonderful set up. Just my opinion~ ^^
- Your attacks (such as Void Shot) does increase in damage later as you level, but subtly
- There are a large amount of items to collect on the stage(s), so it is recommended to use your items as they can and will be quickly replenished. But more so, if you collect any item(s) while your inventory is full, they will be deleted on obtaining.
- As an extension note to the previous, since there is an abundance of items and (if fighting consistently) the random encounter enemies pose very little threat, it is recommended to save your money for the final battle, as buying items is unnecessary prior to then.
- On the map, which is pretty easy to use, there are alittle amount of accuracy errors, in terms of portal depictions and game stage/map stage orientation. But it occurs at specific areas, specifically on the last stage (green stage).
There is only one game stage/ map stage orientation error, which is when you first the green stage (which there are only two portals you can go into, directly left or right), if you enter the right portal, according to the map it's an exact replica but flipped area of the left portal. Instead, the ingame stage is just an exact replica of the left portal meaning you will do the same area twice. This can get confusing if you try to use your map to navigate the area.
The portal depiction errors are also specific to just the last stage (green stage), except you "encounter" them later (You don't actually 'encounter' them because they don't exist). When you enter the second to the final rooms, where it's just a straight path north and you fight the series of boss fights, there is portals on the side depicted on the map which does not appear ingame, before or after you cleared the area. This means that there is no save or heal point once you enter, so you better be prepared at this point. There is a merchant at every area, so this is where your money will start to come in to light.
- Lastly, have fun~ It's an amazing game with a wonderful atmosphere~ ^^
Do-able but very long
The game is a good start to see it continue to something better in the future, but the game itself is abit grueling and requires much patience on the player themselves.
For those who is willing to give it a try, this game is do-able and your base is capable of becoming self-sufficient, needing very little on your efforts. After much hard work and persistence, you can really then sit on your ________. Here's a little "overview/tips" in trying to become self-sustaining:
(This is being typed while still "playing"/ letting it run itself [time - approx. 4 hrs of playing and counting)
- Okay, it's of most important to advance both money sources; primarily your heli (Plant used as secondary income). Plant goes up 5 income per few seconds while heli increases 1000 per drop. Keep increasing heli almost at all cost. When the enemy's wave is becoming too much, switch and upgrade bunker, until you are able to hold the wave again, then switch back.
- Sniper Efficiency upgrade :
It's okay, may be purchased at anytime you deem ready. Helps holding off tanks, but not necessary. Suggest to purchase when your bunker level reaches the 90s.
- Air Support (Gas and Bombing run) : -=*NEVER EVER EVER CALL IN AIR SUPPORT, EVER!*=-
This must be used as an extremely last resort only and the enemies are borderline of breaking through. Calling air support has a great short term effect (pushing the enemy back) but extremely crippling long term effect. It may stop the enemy at the time, but the enemy wave consistently strength rapidly which cause you to use air support again continually until it's a main lifeline. It costs alot of money and will dry you very quickly. *Use it only after your base has become self-sufficient*
- AA gun : Just forget it exists, right from the beginning.
The aa gun is the very very last thing you ever want to upgrade, ever. It does it's job at holding enemy air at lvl 10 but in doing so, you are using valuable resources that you need for the bunker, heli, or plant. It's nice to have, but you gain resources from time, and tougher enemies appear in very limited time. Keep it alive as it's a shield for the rest of the base (enemies must destroy this before they can hurt anything behind it; NOTE: enemies will still advance even if AA gun is still intact; don't let them reach the other side of the screen)
- The bunker is completely inefficient and will not be any help what so ever in the beginning. Here's an overview of it's efficiency:
0-20 lvl :
Completely and 100% useless
21-49 lvl :
Extremely useless, capable of very little assistance (kills 1-2 guys, unable to stop heavy inf. and tank)
50-89 lvl :
Somewhat useful, capable of stopping most reg. inf. and 1 heavy inf. (Unreliable against tanks)
90-130 lvl :
Semi-sufficient, capable of holding the line (kills almost every reg. inf.; just focus on spec. ops [they run too fast for the guns] and tanks; 1-2 heavy inf. may get pass the line)
141-217 (current lvl) lvl :
Pretty self-sufficient; holds the line against all threats even tanks (This is the area your aiming for your base to become self-sufficient; you no longer need to shoot anymore. Everything is killed from your bunker. The only work you need to do is repair your bunker and AA gun once in a while)
Overall, you will be doing alot and most of the work. Just continue to upgrade your heli and plant. Trust the bunker's strength (Estimation bunker strength above), clean up the ones it misses and can't kill at the moment and continue to make it make the enemy's wave strength.
(Game still running; going to end game. Time elapsed - approx. 5 hrs. and 47 mins. Base status:
Funds : 160,000+ (Quickly averaging in 4-5 seconds)
Bunker : 339 lvl (Repair only)
AA Gun : 11 lvl (Repair only)
Tech Center : Constructed; Sniper Efficiency upgrade purchased; Air Support scarcely used; (Never damaged)
Helicopter : 49 lvl (Rarely maintained)
Money Plant : 55 lvl (Never damaged; Stopped upgrading once reached income of 200/few seconds)
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